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Google Stadia platform amazing features & faces launches


Google is preparing to enter the competition in the gaming industry market tomorrow through its cloud platform Google Stadia, which promises to provide experiences that are unable to home devices, which makes players dispense with traditional devices thanks to the dependence on the giant Google servers.

One example of the differences between the capabilities of the Stadia platform and home appliances is the good talk Raymond, who mentioned the possibility of a full physical simulation of the game through servers or provide MMO games without limitations of devices, with the possibility of supporting thousands of players, as well as the possibility of using artificial intelligence From Google like Duplex to offer games that contain realistic and believable human conversations rather than repetitive transcripts of conversations.

If the promises are really beautiful and the platform holds ideas and features are staggering, but what about the application? Some are very enthusiastic about the platform and the reason, of course, that it is from Google, which means the presence of huge servers and huge and huge money can be invested to make the platform a success.

In general, let us discuss this article about the advantages that Stadia offers us as players and then talk about the obstacles that will constrain the start and may undermine the promise of some that it will be the future of the games

What is Google Stadia and how does it work?



As with other broadcast services, Stadia relies on cloud servers with very high capabilities that process game data, after which the output is broadcast to the user in the form of video. Stadia lets you play on the screen of your phone, tablet, TV or PC once you access the service.

All you need is a player is an Internet connection and Google Chrome browser without having to bother to own a device with high specifications, Google will provide hardware to outperform existing devices such as the presence of a graphics card with a processing capacity of 10.7 teraflops and random memories 16 GB so that games can run in 4K with HDR technology and fast 60 fps.

As for the required internet speeds, the minimum should be 10 Mbps for 720p resolution and 60fps, for 4K games, 60fps and 5.1 audio experience, you need 35 Mbps.



Subscription to the service will be available according to two models, the first Stadia Pro for $ 9.9 to play games with a resolution of up to 4K and 60 FPs with the company to provide its subscribers free games periodically and the beginning with Destiny 2: The Collection will also be discounts on other games, the second model is Stadia Base It is a free subscription that enables gamers to experience 1080p gaming with a frame rate of 60 frames and stereo sound only and this model will not be available until next year. It will not offer free games or discounts.

Google Stadia platform features:


•_/ Smooth and fast transition to play: Google aims to make you watch a game style clip of a game via YouTube to go directly to play it by pressing the Play Now button without having any download times or any need to install any file.

•_/ Game Sync: When you reach a stage of a game on the platform you play on your computer, you can continue playing from the same point on any other device such as a mobile or tablet.

•_/ You can use any controller you own, but Google has announced a Stadia Controller that features several features such as an imaging button and automatic streaming of gameplay. And Google's automated assistant button, which gives you the aid while playing games in the event of a task, puzzle or fighting a strong leader.



•_/ Games on the Stadia platform will support the common gaming feature with all other gaming devices.

•_/ Google promised that its platform will open to developers new horizons in their work, by removing any restrictions that were placed in front of them home appliances such as support Split-Screen, and the ease of changing the scenes within the game at the push of a button.

•_/ With State Share, a player can capture any clip from any game, and share it with his friends via a social media link, allowing players to use the link to play the same clip that the player shared with them with the same settings as when recording.

•_/ If you are watching a game broadcast as you can via Crowd Play at any moment to participate in the game after the owner of the broadcast gives you permission, that you with the push of a button will become in the game.


•_/ Collective games or online phases via Stadia will be the best ever compared to the rest of the versions, with thousands of players being seen on the same screen at the same time without any performance problems and unlike any other platform.

•_/ The problem of lack of content will be addressed by Google through the establishment of Google Stadia Studio in Montreal, Quebec, the first studio dedicated to the service of Google Stadia to create exclusive games and unique and immersive and attractive.

•_/ Group play via Stadia does not require a monthly subscription like PlayStation and Xbox.

•_/ The platform will allow players to change their username free of charge but only once.

Glamorous promises clash with bitter reality

If all the above features herald a revolutionary platform offered by a giant company the size of Google, but what about the application? I think that there are difficulties and challenges that stand in the way of the company to implement its plans.

Expensive cost and price paid more than once unlike the marketer:



When marketing the service, it was suggested to the players that Stadia would save them a lot of money.There is no need to buy high-spec PCs for a 4K and 60 FPs experience and do not go for a home device, just enough to subscribe to the service for $ 10 per month.

This looks exotic but in fact the opposite because you dear you will have to pay for the games separately separately and these games unfortunately you will not own it by downloading or by owning a copy of stores such as with home appliances or PC, you pay for the full game and eventually rent it only You can't sell it or give it to your friends. We recall how Microsoft reacted when it tried to restrict players in that area and Google is now bringing the catastrophic error back.

Some will say that Google will offer a free subscription next year, well, even so you still have to buy games and do not forget the high bill for the Internet paid by the dear player, so who would like to subscribe to prepare his wallet for large bills exceeding $ 120 annual subscription price and the price of games to reach Internet bills High.

For comparison, PS Now offers the most attractive offer for users. It is for $ 100 per year that allows subscribers to play more than 700 games at no extra cost to the subscriber and the possibility of trying any game he wants for free in 7 days.

The possibility to play on any device is not as you think: 


One of the features marketed by Google for its platform is that you can play as a player using any device in front of you as long as it includes YouTube or Google Chrome, but this hides some of the limitations, for example, support for phone play is currently limited to Pixel 3 devices and support the platform on the rest of the phones needs time.

Anyone who wants to play on their TV should purchase a $ 129 ChromeCast Ultra, an additional cost to the platform subscription bill. A player can simply pay at most twice as much to buy a home device that stays there and doesn't incur high Internet costs.

The streaming image quality is lower than that of other devices:



Another fact that should not be overlooked is that the quality of the image during the broadcast is not complete in the sense that the resolution of 4K is not real, as the broadcast services always suffer from the problems and disadvantages of the image as a result of reliance on the techniques of broadcasting compression Streaming Compression where it compresses the resolution to suit the Internet connection and to minimize Its area is suitable for broadcasting on the wires of the international network and this results in defects such as faint colors and blur the image and blurred and cluttered movement.

As seen above, a comparison was made between the Xbox One X and the computer and the Stadia of Assassin's Creed Odyssey.It was found in one scene that the bird wing appears camouflaged and the details of the feathers are unclear unlike the Xbox One X.

What about the response speed and delay rate?


This is perhaps the most disturbing player with such services, especially fans of shooting games, since there is a delay between the control signal sent by the player and the response of the game, and unfortunately the tests done on the platform Stadia in this area is not encouraging, in the GDC exhibition, for example Testing the platform with simulation of various networks and various conditions.

We also have another experiment from the Digital Foundry team showing a significant difference in the delay between the platform and the computer where Latency scored about 166 milliseconds on the Google platform compared to 79 on the computer when working at 60 frames per second.

Google has promised to resolve this dilemma through Negative Latency, which will make the response rate on Stadia better than home appliances by creating additional time barriers to produce frames in less time than home appliances and computers, this is through the combination of artificial intelligence techniques and technology education devices , So that the delay between the server and the player is predicted and the use of different methods to reduce it, it is possible to accelerate the smoothness of the graphics and thus process the control signal sent by the player faster or predict the button that the player will press and execute the movement accordingly to get rid of response times besides relying on But the promises made by Bakr will only be fulfilled within a year or two from now

The challenge of the Internet is not only its speed but also the capacity and quality of the line :



If you think that the biggest challenge for players is to secure high speed Internet, you are wrong because it is simple to afford the cost of data capacity consumed by this service, as we know telecommunications companies in many countries of the world adopt a fair use policy that imposes restrictions on the capacity of the Internet that is possible Consumed by the subscriber.

Stadia will not have mercy on players in this regard, as Google reported that enjoying games with a resolution of up to 4K at 60 frames per second consumes data up to 20 GB / hour, while running games at 720p will consume 4.5 GB / hour, which means that if you decide to use the platform at the lowest cost Possible to provide Internet speed of 10 Mbit / s as well as the cost of spending 72 GB data per month if you play for 4 hours a day only. According to experts, it will be difficult for the average user to bear these expenses.


Another challenge that the Internet will pose to you is the quality of your connection, which relates to cables and switches, and how well your service provider can provide a stable connection at a certain speed all the time.

Generally, those who want to test their Internet speed to see compatibility with the platform can do so through this link : https://projectstream.google.com/speedtest

The platform may be closed at any moment:


This is not pessimism or predictions for the future, but concerns expressed by many gaming companies, Google has a long history of closing projects even after the continuation of years, most recently the closure of the YouTube Gaming project, which was an alternative to Twitch, so trust in the initiatives of Google is the lowest level currently.

Other disadvantages:


•_/ There is no option to download games and play them offline.

•_/ The same games are available on other devices, which means that the player has a more comfortable option to buy those games and play them on his home device in light of Google's delay in the launch of the first-party studio and the absence of huge exclusive games for the platform.

•_/ Games run on Linux, which means that developers should convert games to the Vulkan library instead of DirectX, which may limit the number of games the platform will support.

Conclusion:


Nowadays, the flaws mentioned above paint a rosy picture of the launch of the platform, especially since the platforms for cloud play have preceded it and suffered from similar flaws that made its fate a fiasco. Infrastructure does not yet exist to receive such a platform in most countries of the world, and he personally buys a sports car, but the roads in the city have not yet been established, how to drive this car?

Google's bet may be largely on the spread of 5G technology and also on its reputation as a giant technology company and its huge servers provide a better communication experience than any competitor, but there are major challenges to be addressed before convincing players to abandon traditional devices and resort to its platform. We still have to wait for the launch to see what Google will do.

In conclusion, we invite you to share our discussion and give your opinion on the possibilities of success or failure of the platform and why?

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