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Behind the scenes of God of War Ragnarok development - delves into the mechanics of combat

Behind the scenes of God of War Ragnarok development - delves into the mechanics of combat


Great variety of battle designs and enemies.


God of War Ragnarok is one of the most anticipated titles this year, and with development officially complete and reviews coming on November 3rd, it's time to take an in-depth look at the fighting mechanics and design of battles in the latest behind-the-scenes video from Santa Monica and Sony.


Speaking in the video Stephen Oyarjevbe, Battles and Engagement Designer, says that one of the most challenging parts of the development process is not the technical execution and the design of creatures and monsters, but rather the line between frustration and interaction. about overcoming it, and at the same time, not to feel defeated and discouraged if they cannot successfully overcome these obstacles.


All nine worlds are available in the game, each with a unique trait and enemies, the development team heard feedback on more diversity in the design of enemies and bosses, for example, players fought against the dark goblins in Alfheim in the 2018 installment, but now they will face the goblins of light also.


The video touches on new features such as the Blade Grapple, this time expanding to override obstacles and increasing the overall speed of the fight, building a stun meter leads to different ways to decapitate opponents, and Atreus will also be more aggressive this time around, with more mini-games and puzzles to participate in father and son.

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